Virtual Worlds

A selection of important scientific papers, technical documents, & independent analysis on topics related to our Virtual Worlds investment theme.
Massive multi-player video games have demonstrated the exponential growth possible in virtual worlds quickly growing to $180 billion in annual revenue in 2020. The global shift to remote work is driving increased demand for virtual environments where workers can socialize and collaborate with each other from any location around the world. The global Live Events industry is estimated to reach $1.5 trillion by 2028 with a CAGR of 11/2% from 2021 to 2028. We expect to see significant growth in Online Collaboration Tools ($13B) and Virtual Events ($78B) as a result of a permanent shift to hybrid online / offline workplaces and corporate events.
Why Decentralization Matters
Cryptonetworks are a powerful way to develop community-owned networks and provide a level playing field for 3rd-party developers, creators, and businesses. We saw the value of decentralized systems in the first era of the internet. Hopefully we’ll get to see it again in the next.
The Network State - Balaji S. Srinivasan
Lecture on how Network States formed online will transform into autonomous, independent democracies capable of functioning with near unanimous consent of their governed.
The Sandbox - A New Blockchain Based Virtual Gaming World Built on NFTs with Sebastien Borget
The Sandbox's Sebastien Borget joins Kevin Rose to discuss the practical use of blockchains and NFTs for securing digital property in virtual gaming worlds.
The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite
Deep dive into the rise of interoperable virtual worlds and digital economies better known as the Metaverse. Media analyst and early stage VC explains the technological levers at work and the scale of the opportunity in detail.
The Pseudonymous Economy - Balaji Srinivasan
Balaji Srinivasan looks at pseudonymity, why have a pseudonymous economy, how might it work, and how could we build it.